Golf Innovation: Slow-Play Workaround

There’s a birdhouse near the ninth tee at my home course, and if you’re stuck behind slowpokes you can use it to pass the time. A hundred points for chipping a ball through the opening, five for hitting any part of the birdhouse, one for hitting the tree—or whatever. That’s Addison in the photos above and below, and, as you can see, he has the kind of short game you need to excel in this game. Tony had the idea of putting a dollar in the birdhouse each time you play, winner take all.

I learned another slow-course game from Reese, who is Addison’s father. It’s called Poison. Each person in your group, in turn, uses his driver to chip a ball from one tee marker to the other. (If you hit it, you get to go again.) Once you’ve hit it, you chip back to the other tee marker, and once you’ve hit that one your ball becomes poison and you can eliminate other players by hitting their ball with yours. There’s more strategy than you would think, especially once multiple balls have become poison. Suggestion: assign someone to keep an eye on the group ahead, so that your slow-play solution doesn’t become part of the problem.